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60 Reviews | 10 w/ Responses
I think it could have been good if it weren't for two HUGE problems. The first problem is that you failed to use the correct variation of "you're" by using "your." This is a quiz that's supposed to make us feel inferior, but that spelling error really knocks you down a notch. It makes us stop feeling abused and stupid and start feeling sad for you.
The second big problem is the math question. All I can figure is that you did it wrong yourself, because you never implied anywhere that you were supposed to answer incorrectly. The answer we're apparently supposed to choose is 3, but the actual answer isn't there at all. It's 5208. I got it in my head three times, and I finally had to use a calculator, and it still was 5208.
Fix these and it's got potential.
Author's Response:
"you failed to use the correct variation of "you're" by using "your.""
Yeah, like I said I found the flash drive and submitted this to see how it went, I had terrible grammar back when I first made this. Three will be better.
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"Definitely not bad for your first."
I'd say it was really, really good for your first try. There was some variety, and that's the worst part of most Caramelldansen videos, they're just the same thing the whole time. So nice work on the variety.
The problem was the quality. One of the staples of the original Caramelldansen is the great drawings and animation, and here the drawings are okay and the animation is particularly bad. Each character is just a few frames over and over, whereas the original is a set of unique frames when the character moves right and left, not just a mirrored image. If you made the animation more smooth and precise, and your shading was better, this could be front page material.
For example, when a character is dancing, consider where the clothes and hair would go. Consider that it might move a second slower than them and therefore have a sort of whip effect. And then as for the drawings' qualities, just some basic three-tone shading would work wonders. Basic colors with shadows and highlights, and maybe you should thin down the lines, too. The thick lines are very distracting.
Oh, right. And the credits at the beginning. You should type them up instead of hand writing them, because that just looks so much neater and more professional. And you should have an option to click through the credits, or they should be somehow animated, because I assumed that I was supposed to do something when it looked like a static menu of some kind.
I usually hate caramelldansens, but for some reason I see some potential here.
Author's Response:
Thank you for the pointers there. I will definitely consider redoing this flash taking your ideas into account. The drawings are a wee bit lacking because I only have a mouse to work with, and although I've seen great mouse work in the past, I'm not great with one. I attempted some 'whip effect', mainly on Nene, but I know what you're getting at.
Once again, thank you. I hope I can improve in the future thanks to you.
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That... that was terrible. It was a cheap copy of the impossible quiz, and it didn't even make sense. The impossible quiz at least had some logic... minimal, but it was there. The graphics were not good, that's not correct. Zero stars because you seriously didn't try at all. It's like you spent an hour on it, and only that long because you had to turn on the computer, save the flash, and post it to newgrounds.
Author's Response:
LIKE AN HOUR...... TRY LIKE 3 MONTHES, MABY A LITTLE MORE!
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Wow, I've never played a 3d pong that didn't suck until now. The guides, both the yellow line that moves down the corridor and the x and y axis guides, really made it worth playing. They not only made it possible to see how close the ball was, but they made the game more challenging because you have to pay attention to them to play effectively. The upgrades and scoring system were really good, too. I love that you get a chance at redemption by taking away the computer's points, it makes the game last longer. It's really in the spirit of the original pong, too, because on the original, the computer paddle also followed the ball and the only way to fool it was to make the ball move too fast, which is equivalent to the curving in this game.
5/5, 10/10 I can't wait to see more games from you.
Author's Response:
Thanks a lot :) I really don't have much to say back except I truly appreciate the comment. So thanks again.
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I don't know if it's exactly blam-material, but it's certainly not anything special. It looks like there was little to no effort put into the drawings, animation, sound, or gameplay. Not to mention, you spelled spider-man with a hyphen in the game, but not in the title.
It may be stolen, because why would you suddenly forget when you titled it that spider-man was spelled with a hyphen? Whatever, I give it a 3/10 because the idea is alright.
Author's Response:
Well my bad for forgetting
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A game about intelligence should really have good grammar and spelling. I couldn't even finish it because of the lack of apostrophes. 5/10 because it's a good idea that was poorly executed
Author's Response:
Most console programs don't use apostrophes,
if you check the rest of my reviews, and news posts,
i use apostrophes correctly.
I did it for effect, especially in the beginning when made that decision.
But i did use a couple apostrophes here and there later in it.
Suit yourself,
i just feel bad 50% of your opinion is based on punctuation.
Thanks for your review..
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This game is excellent and entertaining, but also simple as far as gameplay. The controls are very simple, but not in a way that it gets boring. I'm not a great gamer, I'm actually probably below average, but I don't mind losing. I guess it might be nice to have some way to turn up or down the difficulty, among other options.
It starts off pretty slow, you have these harmless green things moving around so you can get the hang of it, and that's good. But I think that beginning phase lasts a little too long. The first time you play, it would be beneficial to have that period of simplicity, but once you've learned how to do it, things should get fast pretty soon.
The awards are fantastic. They give you something to wonder about and to work towards. The same with the rewards and the bestiary. They provide clear incentive and curiosity, and keep you glued to the screen. This also applies to your deaths, each time you want to avoid what killed you that time.
A great strength of the game is the description for everything. It's well written with excellent grammer, and, this one is particularly pleasing, full words instad of "the green 1's will kill u, so look out 4 them." Everything is not only described well, but it is explained well, too. This seems like a fully functional little ecosystem of amorphous blobs. The only problem with the descriptions is how verbose they are. They're very long and wordy, which, while I don't mind reading, can be a problem. Even if you kept the long descriptions, some illustrations would help. For example, next to a section of text, the grey is shown it its spiky form, with a description of the spikes, what they're made of, etc. Then below it, the same with a photo of our hero being absorbed, impaled, and deflected by the other phases.
I'd like to see a few changes, though. The graphics are good, very well animated, but they could be improved. The hover feature in the awards gallery is very slow, the name and description should pop up faster. When you die, you have to start over, which is pretty frustrating. It would be helpful to have a menu upon your death that allows you to go back to the main menu, restart , or a third option that takes you back ten or fifteen seconds before your death. This is the biggest change I'd like to see in the next one, if there is another. The music could use a change, too. It's great music, no question there, but it doesn't seem to go with the game.
That's all I can think of.
8/10 4/5 because it's fun and addicting, but there is a little room for improvement.
Author's Response:
Thanks for the review (LATE... late late late... sorry).
The descriptions, being completely superfluous (with the exception of a few minor hints regarding what the glooples can do and how to beat them), were really just added on a whim in the beginning. They're just there so that people who enjoy that sort of thing can read them, and people that don't can ignore them.
As far as changes, I recently added Hardcore Mode if you want a more "dump you into the middle of it" scenario. I'm glad you liked the music, even if you didn't really think it fit.
In my opinion, there's ALWAYS room for improvement. That said, most likely I won't be doing anything major to this game and just moving on to other projects (time to do something a bit different, I think).
Thanks again for a great, well written review (these are getting kind of scarce these days.... makes me sad)!
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The voices, animation, and drawings were all bad.
As was the plot. Well, there really wasn't a plot. Pico shooting an anon? Not a plot.
Anonymous couldn't be taken down with a weak little gun, anyway.
Author's Response:
STFU go back to 4chan
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It was a good attempt, but it ended up being way too difficult.
I do love that song, it's been on my ipod forever. But it doesn't go with the game at all. I think this is good practice, if you try a little harder, I think you have potential to make some awesome games based on what I'm seeing here.
Author's Response:
^^ Ok , trhnaks for comments
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While it was really well done as far as angles and effects go, the drawings were really, really bad. You should have gotten help or waited until you were a better artist. Anime is an art form you should probably stay away from, because it takes alot to do it well, and if done wrong, the results are horrific. Like the characters in this flash.
Though I'll be watching the whole 45 minutes of it, you can be sure of that. That much work is something to respect.
Author's Response:
Thank you for your honesty. I agree, my art work can improve a lot. I've got a long way to go, and I did not want to wait. I had to do it then.
My story, I wanted to bring it to life as soon as possible, this is my dream story. I'll have more stories in the future while my abilities grow.
Ridiculous to just "give up" cause someone suggests it.
I love anime style, so I'll be staying by it forever.
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